ZULFA, L. N. Gamification in Islamic Education: Increasing Student Motivation Through Digital Platformsontent. Islamic Studies in the World, [S. l.], v. 2, n. 2, p. 72–84, 2025. DOI: 10.70177/isw.v2i2.2411. Disponível em: https://ypidathu.or.id/journal/index.php/islamicstudies/article/view/2411. Acesso em: 6 sep. 2025.